Procedural Content Generation in Games - Computational Synthesis and Creative Systems - Noor Shaker - Bøger - Springer International Publishing AG - 9783319427140 - 26. oktober 2016
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Procedural Content Generation in Games - Computational Synthesis and Creative Systems 1st ed. 2016 edition

Noor Shaker

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Procedural Content Generation in Games - Computational Synthesis and Creative Systems 1st ed. 2016 edition

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.


253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography

Medie Bøger     Hardcover bog   (Bog med hård ryg og stift omslag)
Udgivet 26. oktober 2016
ISBN13 9783319427140
Forlag Springer International Publishing AG
Antal sider 237
Mål 160 × 242 × 21 mm   ·   535 g
Sprog Tysk